RG_Tile* RGTILE (RG_Tileset *tileset, Uint32 tileID)
int RG_LookupTile (RG_Tileset *tileset, Uint32 tileID, RG_Tile **rTile)
RG_Tile * RG_TilesetFindTile (RG_Tileset *tileset, const char *name)
RG_Sketch * RG_TilesetFindSketch (RG_Tileset *tileset, const char *name)
RG_Pixmap * RG_TilesetFindPixmap (RG_Tileset *tileset, const char *name)
RG_Tile * RG_TilesetResvTile (RG_Tileset *tileset, const char *tileset_name, const char *name)
RG_Pixmap * RG_TilesetResvPixmap (RG_Tileset *tileset, const char *tileset_name, const char *name)
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The
RGTILE() macro returns a tile by name.
RG_LookupTile() searches for a tile by name.
If one is found, it is returned into
rTile.
RG_TilesetFindTile(), RG_TilesetFindSketch() and
RG_TilesetFindPixmap() search for the given resource using the user-provided name string,
returning a pointer to the element on success and NULL on failure.
The
RG_TilesetResv*() variants use the VFS path name for the
RG object itself.
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