Agar
Agar 1.7 Manual

SG_Object(3)

SYNOPSIS

#include <agar/core.h>
#include <agar/sg.h>

DESCRIPTION

The SG_Object describes a geometrical object bounded by a polyhedral approximation. The data format used by SG_Object is based on Baumgart's winged-edge data structure. The structure describes a set of facets (triangles or quads). Each facet references 3 or 4 halfedges, and each halfedge references the incident vertex (and incident facet). Facets and halfedges also contain pointers to their opposites. A mesh of two triangles:
      1       4
      ________
    /  \    /
  /______\/

 2        3
Would be described as follows:
               o---[ HalfEdge1 ]---[ Vertex1 ]---o
               |                                 |
  [ Facet1 ]---+---[ HalfEdge2 ]---[ Vertex2 ]   |
      |        |                                 |
      |        o---[ HalfEdge3 ]---[ Vertex3 ]   |
      |                 |                        |
  [ Facet2 ]---+--------o                        |
               |                                 |
               |---[ HalfEdge4 ]---[ Vertex4 ]   |
               |                                 |
               +---[ HalfEdge5 ]-----------------o

Surfaces as well as solid objects may be represented. The link between facets and halfedges expresses handedness (for surfaces this is the notion of "side", for closed solids this is the notion of being "inside" or "outside"). When SG_Object is used to describe closed solids, the convention is: if one looks at an object from the outside and an edge is pointing up, its HEAD halfedge references the facet at the LEFT.

INHERITANCE HIERARCHY

AG_Object(3)-> SG_Node(3)-> SG_Object.

INITIALIZATION


SG_Object * SG_ObjectNew (SG_Node *parent, const char *name)

int SG_ObjectLoadPLY (SG_Object *so, const char *name, Uint flags)

void SG_ObjectFreeGeometry (SG_Object *so)


The SG_ObjectNew() function allocates, initializes, and attaches a SG_Object object.

SG_ObjectLoadPLY() loads a mesh from a Stanford PLY file in either ASCII or binary format. Returns 0 on success or -1 if an error occurred. Acceptable flags options include:
SG_PLY_LOAD_VTX_NORMALSRead vertex normals.
SG_PLY_LOAD_VTX_COLORSRead vertex colors.
SG_PLY_LOAD_TEXCOORDSRead texture coordinates.
SG_PLY_DUP_VERTICESCheck for, and eliminate duplicate vertices.

The SG_ObjectFreeGeometry() function clears all vertices, edges and facets associated with an object.

SPECIFYING VERTICES


void SG_VertexInit (SG_Vertex *vtx)

int SG_VertexNew (SG_Object *so, const M_Vector3 pos)

int SG_VertexNewv (SG_Object *so, const M_Vector3 *pos)

int SG_VertexNewvn (SG_Object *so, const M_Vector3 *pos, const M_Vector3 *normal)

int SG_VertexNew2 (SG_Object *so, M_Real x, M_Real y)

int SG_VertexNew3 (SG_Object *so, M_Real x, M_Real y, M_Real z)

int SG_VertexNewCopy (SG_Object *so, const SG_Vertex *vtx)


The SG_VertexInit() function initializes a vertex vtx that has already been allocated.

The SG_VertexNew() function allocates, initializes and attaches a new vertex specified as a M_Vector(3), and returns an index to the new vertex (or to an existing vertex, if there is currently a vertex with the same coordinates, as compared up to machine precision).

SG_VertexNewv() is a variant of SG_VertexNew() which accepts a pointer to a M_Vector3.

M_VertexNewvn() is also a variant of SG_VertexNew(), which allows a normal vector norm to be specified. This normal vector will be used subsequently for lighting and physics calculations.

The SG_VertexNew2() and SG_VertexNew3() variants of SG_VertexNew() accept coordinates as individual M_Real(3) arguments.

SG_VertexNewCopy() creates a vertex using the coordinates from an existing vertex vtx.

SPECIFYING EDGES


SG_Edge * SG_Edge2 (SG_Object *so, int vTail, int vHead)

SG_Edge * SG_EdgeFindByVtx (SG_Object *so, int v1, int v2)

Uint SG_HashEdge (SG_Object *so, int v1, int v2)

int SG_EdgeRehash (SG_Object *so, Uint nBuckets)


The SG_Edge2() function creates an edge (i.e., two halfedges) incident to the given vertices vTail and vHead. The function returns a pointer to the SG_Edge structure describing the HEAD halfedge. By convention, the HEAD halfedge points to the facet at the left of the edge. If the edge already exists, SG_Edge2() returns a pointer to (the HEAD halfedge of) the existing edge.

The SG_EdgeFindByVtx() function searches for an (half)edge between vertices v1 and v2, returning a pointer to the SG_Edge structure on success, or NULL if no match was found. SG_EdgeFindByVtx() is an O(1) operation.

The SG_HashEdge() function returns the index of the edgeTbl bucket corresponding to the edge between vertices v1 and v2.

SG_EdgeRehash() resizes an object's hash table of (half)edges to contain nBuckets buckets in total. If insufficient memory is available, the existing table is preserved and the function returns -1.

SPECIFYING FACETS


SG_Facet * SG_FacetNew (SG_Object *so, int n)

SG_Facet * SG_Facet3 (SG_Object *so)

SG_Facet * SG_Facet4 (SG_Object *so)

SG_Facet * SG_FacetFromTri3 (SG_Object *so, int v1, int v2, int v3)

SG_Facet * SG_FacetFromQuad4 (SG_Object *so, int v1, int v2, int v3, int v4)

void SG_FacetDelete (SG_Facet *f)


The SG_FacetNew() function allocates, initializes and attaches a new facet. The n must be either 3 for a triangle, or 4 for a quad facet. New facets don't have any associated edges / vertices. The SG_Facet3() and SG_Facet4() variants create triangle and quad facets, respectively.

The SG_FacetFromTri3() and SG_FacetFromQuad4() functions create a triangular or quad facet from a contour of specified vertices, creating edges as necessary. Note that if the contour includes one or more existing edges, the orientation of the facet may be reversed in order to remain consistent with the existing facets sharing those edges.

The SG_FacetDelete() function deletes a facet, and removes any reference to it.

SG_FacetExtrude() creates, from an existing facet f, an extrusion along direction d. The function returns 0 on success or -1 if the feature could not be created. The mode argument may be one of:
SG_EXTRUDE_REGIONCreate 2n edges and n+1 faces.
SG_EXTRUDE_EDGESCreate 2n edges and n faces.
SG_EXTRUDE_VERTICESCreate n edges and no faces.

GEOMETRICAL QUERIES ON FACETS


M_Vector3 SG_FacetNormal (SG_Object *so, SG_Facet *f)

M_Real SG_FacetArea (SG_Object *so, SG_Facet *f)

M_Real SG_FacetAreaSigned (SG_Object *so, SG_Facet *f)

M_Vector3 SG_FacetCentroid (SG_Object *so, SG_Facet *f)


The SG_FacetNormal() function computes the normal vector for a given facet f. Mathematically, this is the vector cross-product of three vertices of the facet (for quad facets, the 4th vertex is ignored), normalized.

SG_FacetArea() computes the (unsigned) area covered by a facet SG_FacetAreaSigned() computes the signed area of a facet.

SG_FacetCentroid() computes the center of mass (centroid) of a facet.

MISCELLANEOUS OPERATIONS


int SG_ObjectCheckConnectivity (SG_Object *so, AG_Console *console)

int SG_ObjectNormalize (SG_Object *so)

Uint SG_ObjectConvQuadsToTriangles (SG_Object *so)

Uint8 * SG_ObjectEdgeMatrix (SG_Object *so, Uint *n)

Uint8 * SG_ObjectFacetMatrix (SG_Object *so, Uint *n)


The SG_ObjectCheckConnectivity() function performs (potentially very expensive) checks for inconsistencies in the edge/facet/vertex connectivity of an object. If any error is found, the function immediately returns -1 and sets the error message accordingly. If cons argument is non-NULL, errors are reported as AG_Console(3) messages, otherwise messages are printed using AG_Verbose(3).

SG_ObjectNormalize() calculates the normal vector for every facet of the object, using SG_FacetNormal() on the individual facets.

The SG_ObjectConvQuadsToTriangles() converts all quad facets to triangular facets, returning the total number of facets that have been converted.

The SG_ObjectEdgeMatrix() function generates a vertex/edge adjacency matrix for the object. SG_ObjectFacetMatrix() generates a vertex/facet adjacency matrix. Both functions will allocate the matrix and return the size into n. The functions may fail and return NULL.

FLAGS

The following public SG_Object flags are defined:
SG_OBJECT_STATICAdvise to the scene-partitioning algorithms that the geometry of the object will not change once it is attached to the scene. This allows some important optimizations to be performed.
SG_OBJECT_NODUPVERTEXIn SG_VertexNew(), test for an existing vertex at the new vertex coordinates. If a match is found, return the existing vertex instead of creating a new one.

The following public SG_Vertex flags are defined:
SG_VERTEX_SELECTEDVertex is currently selected for edition.
SG_VERTEX_HIGHLIGHTEDVertex is currently highlighted.

STRUCTURE DATA

For the SG_Object object:
Uint flags Option flags, see FLAGS section for details.
SG_Vertex *vtx Array of vertices; see below.
Uint nvtx Vertex count.
SG_EdgeEnt *edgeTbl Hash table of halfedges; see below.
Uint nEdgeTbl Number of buckets in halfedge table.
SLIST facets Facets (quads or triangles); see below.
SG_Material *mat Associated material, see SG_Material(3).

For the SG_EdgeEnt (halfedge bucket) structure:
SLIST edgesList of halfedges in bucket

For the SG_Edge (halfedge) structure:
int vIndex of incident vertex
SG_Facet *fPointer to incident facet
SG_Edge *oePointer to opposite halfedge

For the SG_Vertex structure:
M_Real s,tTexture coordinates (T2F)
M_Color cVertex color (C4F)
M_Vector3 nNormal vector (N3F)
M_Vector3 vVertex position (V3F)
Uint flagsVertex option flags (see FLAGS section for details).

SEE ALSO

AG_Queue(3), M_Real(3), M_Vector(3), SG(3), SG_Intro(3), SG_Material(3), SG_Node(3)

HISTORY

The SG_Object node class first appeared in Agar 1.6.0.


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