DESCRIPTION
The Agar
sdl2fb driver provides an interface to the
Simple DirectMedia Layer (SDL) library version 2 (SDL2), and renders
Agar GUI elements directly to the frame-buffer.
Using AG_InitVideoSDL(3) as opposed to AG_InitGraphics(3), it is possible to attach Agar to an existing SDL2 display surface.
Using AG_InitVideoSDL(3) as opposed to AG_InitGraphics(3), it is possible to attach Agar to an existing SDL2 display surface.
INHERITANCE HIERARCHY ↑
AG_Driver(3)-> AG_DriverSw(3)-> AG_DriverSDL2FB.
EXAMPLES ↑
AG_InitGraphics("sdl2fb(width=640:height=480)"); AG_InitGraphics("sdl2fb(width=60%:height=80%)"); AG_InitVideoSDL(an_existing_SDL_screen, 0);
OPTIONS ↑
ctrl | Enable game controller (gamepad) support. |
haptic | Enable haptic (force feedback) subsystem. |
joy | Enable joystick input device support. |
width | Width (in pixels, in % of total desktop or "auto"). |
height | Height (in pixels, in % of total desktop or "auto"). |
bgColor | Solid background color (in 8-bit "R/G/B" format). |
!bgPopup | Disable the standard contextual popup menu shown on right-click against the background. The standard popup menu shows the list of active Agar windows. |
clampOnResize | Whenever the display is resized, clamp Agar window positions and sizes to fit the new display size. |
depth | Depth (in bits per pixel or "auto"). |
fpsMax | Limit refresh rate in frames/second (e.g, "60"). |
SEE ALSO ↑
AG_DriverSDL2GL(3), AG_DriverSDL2MW(3), AG_DriverSDLFB(3), AG_DriverSDLGL(3), AG_Driver(3), AG_DriverSw(3), AG_InitGraphics(3), AG_Intro(3)
HISTORY ↑
The
sdl2fb driver first appeared in
Agar 1.7.0.