SYNOPSIS
#include <agar/core.h> #include <agar/gui.h>
DESCRIPTION
The
AG_Socket widget is a place holder for one or more drag-and-droppable
AG_Icon(3) widgets (or subclasses of it).
AG_Socket also provides a boolean
state binding and a numerical
count binding.
INHERITANCE HIERARCHY ↑
AG_Object(3)-> AG_Widget(3)-> AG_Socket.
INITIALIZATION ↑
AG_Socket * AG_SocketNew (AG_Widget *parent, Uint flags)
AG_Socket * AG_SocketFromSurface (AG_Widget *parent, Uint flags, AG_Surface *s)
AG_Socket * AG_SocketFromBMP (AG_Widget *parent, Uint flags, const char *file)
void AG_SocketInsertFn (AG_Socket *socket, int (*fn)(AG_Socket *, AG_Icon *))
void AG_SocketRemoveFn (AG_Socket *socket, void (*fn)(AG_Socket *, AG_Icon *))
void AG_SocketOverlayFn (AG_Socket *socket, AG_EventFn fn, const char *fmt, ...)
void AG_SocketSetPadding (AG_Socket *socket, int left, int right, int top, int bottom)
void AG_SocketBgRect (AG_Socket *socket, Uint width, Uint height)
void AG_SocketBgCircle (AG_Socket *socket, Uint radius)
void AG_SocketBgPixmap (AG_Socket *socket, const AG_Surface *s)
void AG_SocketBgPixmapNODUP (AG_Socket *socket, AG_Surface *s)
The AG_SocketNew() function allocates, initializes, and attaches a new AG_Socket widget. The AG_SocketFromSurface() and AG_SocketFromBMP() variants also set a background image for the socket, typically used to show the type of icons that can be drag-and-dropped onto the socket. Acceptable flags include:
AG_SOCKET_STICKY_STATE | Mouse click should toggle the boolean state. |
AG_SOCKET_HFILL | Expand horizontally in parent container. |
AG_SOCKET_VFILL | Expand vertically in parent container. |
AG_SOCKET_EXPAND | Shorthand for AG_SOCKET_HFILL AG_SOCKET_VFILL|. |
The AG_SocketInsertFn() function configures a callback routine fn() that will be invoked whenever the user tries to drop an icon onto the socket. A pointer to the socket and the icon being dropped will be passed to that function. Typically, this routine will use AG_SocketInsertIcon() to assign the icon to the socket. If fn() returns 1, the drag-and-drop item will be destroyed.
The AG_SocketRemoveFn() function registers a callback routine that will be invoked before an icon is removed from a socket.
The AG_SocketOverlayFn() registers a routine that will be invoked in rendering context to draw items on top of the socket (and any contained icons).
The AG_SocketSetPadding() function sets the padding around the socket's icon area in pixels.
AG_SocketBgRect() configures the socket to use a rectangular shape of the given dimensions in pixels.
AG_SocketBgCircle() arranges for the socket to use a circular shape of the given radius in pixels.
AG_SocketBgPixmap() uses (a duplicate of) the given surface as background image. The AG_SocketBgPixmapNODUP() variant uses the surface without copy (potentially unsafe).
EVENTS ↑
The
AG_Socket widget generates the following events:
socket-mouseoverlap (int state) | Cursor has moved inside or outside socket area. |
socket-click (int state) | User has clicked on the socket area. |
BINDINGS ↑
The
AG_Socket widget provides the following bindings.
BOOL *state | A generic boolean state associated with the socket. |
INT *count | A generic "count" associated with the socket. Typically used when the socket contains a stack of items. |
EXAMPLES ↑
See
tests/sockets.c in the Agar source distribution.
STRUCTURE DATA ↑
For the
AG_Socket object:
AG_Icon *icon | Icon in socket or NULL (read-only). |
SEE ALSO ↑
HISTORY ↑
The
AG_Socket widget first appeared in
Agar 1.0.