SYNOPSIS
#include <agar/core.h> #include <agar/gui.h> #include <agar/math/m.h>
DESCRIPTION
The
M_Color structure describes a color in terms of RGB values and an alpha component.
It is defined as:
Notice that SIMD extensions force single-precision floats, regardless of the precision for which Agar-Math was built.
#ifdef HAVE_SSE typedef union m_color { __m128 m128; struct { float r, g, b, a; }; } M_Color; #else typedef struct m_color { M_Real r, g, b, a; } M_Color; #endif
Notice that SIMD extensions force single-precision floats, regardless of the precision for which Agar-Math was built.
INITIALIZATION ↑
M_Color M_ColorRGB (M_Real r, M_Real g, M_Real b)
M_Color M_ColorRGBA (M_Real r, M_Real g, M_Real b, M_Real a)
M_Color M_ColorHSV (M_Real hue, M_Real saturation, M_Real value)
M_Color M_ColorHSVA (M_Real hue, M_Real saturation, M_Real value, M_Real a)
M_Color M_ColorBlack (void)
M_Color M_ColorWhite (void)
M_Color M_ColorGray (M_Real c)
M_Color M_ReadColor (AG_DataSource *ds)
void M_WriteColor (AG_DataSource *ds, const M_Color *C)
void M_ColorTo4fv (const M_Color *C, float *fv)
void M_ColorTo4dv (const M_Color *C, double *fv)
The M_ColorRGB() function returns an M_Color structure describing an opaque color composed of the given red, green and blue components. The components are real values ranging from 0.0 to 1.0. M_ColorRGBA() accepts an alpha component as well.
The M_ColorHSV() and M_ColorHSVA() functions return a color specified in terms of hue, saturation and value, all real numbers ranging from 0.0 to 1.0.
M_ColorBlack() returns an opaque black and M_ColorWhite() returns an opaque white. M_ColorGray() returns a shade of gray where c ranges from 0 to 1.0.
The M_ReadColor() and M_WriteColor() functions read or write a color structure from/to an AG_DataSource(3).
M_ColorTo4fv() and M_ColorTo4dv() convert a M_Color structure to an array of 4 float or double, respectively.
SEE ALSO ↑
HISTORY ↑
The
M_Color structure first appeared in
Agar 1.3.4.