VG_Line * VG_LineNew (VG_Node *parent, VG_Point *p1, VG_Point *p2)
void VG_LineThickness (VG_Line *vl, Uint8 thickness)
void VG_LineStipple (VG_Line *vl, Uint16 pattern)
void VG_LineEndpointStyle (VG_Line *vl, enum vg_endpoint_style style, ...)
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The
VG_LineNew() function creates a new line segment entity attached to
parent. The
p1 and
p2 arguments define the endpoints.
VG_LineThickness() defines the thickness of the line in pixels (default = 1 pixel).
Note that the line thickness parameter does not influence proximity queries
used by "select" tools. it only affects rendering, so very thick lines should
be rendered as
VG_Polygon(3) instead.
VG_LineStipple() defines a 16-bit, OpenGL-style stipple pattern (default is 0xffff).
The order in which bits are used is undefined and depends on order of
rendering.
By default, thick lines are rendered using a square endpoint style.
VG_LineEndpointStyle() specifies the style of endpoints to use in rendering the line.
Acceptable values include:
enum vg_line_endpoint {
VG_LINE_SQUARE, /* Square endpoint */
VG_LINE_BEVELED, /* Beveled endpoint */
VG_LINE_ROUNDED, /* Rounded endpoint (circular) */
VG_LINE_MITERED /* Mitered endpoint */
};
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If
VG_LINE_MITERED is used,
VG_LineEndpointStyle() expects a following
Uint8 argument describing the miter length in pixels.
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