SYNOPSIS
#include <agar/core.h> #include <agar/sg.h>
DESCRIPTION
SG_Node is the base class for any element of a
SG(3) scene.
This includes geometrical elements (e.g.,
SG_Object(3)) as well as non-geometrical elements (e.g.,
SG_Light(3), SG_Camera(3)).
Nodes are organized in a tree structure, and the position of a SG_Node in relation to its parent is determined by a 4x4 transformation matrix (see M_Matrix(3)).
Nodes are organized in a tree structure, and the position of a SG_Node in relation to its parent is determined by a 4x4 transformation matrix (see M_Matrix(3)).
INHERITANCE HIERARCHY ↑
AG_Object(3)-> SG_Node.
INTERFACE ↑
void SG_RegisterClass (SG_NodeOps *ops)
void SG_NodeInit (void *node, const char *name, const SG_NodeOps *ops, Uint flags)
void * SG_NodeAdd (void *pnode, const char *name, const SG_NodeOps *ops, Uint flags)
void SG_NodeAttach (void *pnode, void *node)
void SG_NodeDetach (void *pnode, void *node)
void SG_NodeDraw (SG *sg, SG_Node *node, SG_View *view)
The SG_RegisterClass() function registers a new node class, described by the given SG_NodeOps structure.
The SG_NodeInit() function initializes the given SG_Node structure. It is usually invoked from node constructor functions. The name argument is a string identifier for the node. ops points to the SG_NodeOps structure which contains class information. The flags argument should be 0. The SG_NodeAdd() variant also allocates, initializes and attaches the node to a parent node.
The SG_NodeAttach() and SG_NodeDetach() functions attach/detach a node to/from a given parent.
The SG_NodeDraw() function is used to render a node to the display. It is normally only invoked from the draw operation of SG_View(3) (or another visualization widget derived from SG_View). SG_NodeDraw() assumes that the node's transformation matrix has already been applied to the current viewing matrix.
NODE TRANSFORMATIONS ↑
The following calls multiply a node's transformation matrix
T with a translation, scaling or rotation matrix.
Note that the
T matrix may also be manipulated directly with the
M_Matrix(3) interface.
void SG_Identity (SG_Node *node)
void SG_Translate (SG_Node *node, M_Real x, M_Real y, M_Real z)
void SG_Translatev (SG_Node *node, M_Vector3 v)
void SG_TranslateX (SG_Node *node, M_Real x)
void SG_TranslateY (SG_Node *node, M_Real y)
void SG_TranslateZ (SG_Node *node, M_Real z)
void SG_Scale (SG_Node *node, M_Real s)
void SG_Rotatev (SG_Node *node, M_Real theta, M_Vector3 axis)
void SG_RotateI (SG_Node *node, M_Real theta)
void SG_RotateJ (SG_Node *node, M_Real theta)
void SG_RotateK (SG_Node *node, M_Real theta)
void SG_Rotatevd (SG_Node *node, M_Real degrees, M_Vector3 axis)
void SG_RotateId (SG_Node *node, M_Real degrees)
void SG_RotateJd (SG_Node *node, M_Real degrees)
void SG_RotateKd (SG_Node *node, M_Real degrees)
void SG_GetNodeTransform (void *node, M_Matrix44 *T)
void SG_GetNodeTransformInverse (void *node, M_Matrix44 *T)
M_Vector3 SG_NodePos (SG_Node *node)
M_Vector3 SG_NodeDir (SG_Node *node)
M_Real SG_NodeSize (SG_Node *node)
SG_Identity() sets the transformation matrix of the node to the identity matrix.
The SG_Translate*() functions multiply T by a translation matrix.
The SG_Scale() function multiplies T by a uniform scaling matrix.
SG_Rotate*() multiply T by a rotation matrix. Angles are given in radians, except for SG_Rotate*d() variants which accept angular arguments in degrees.
SG_Rotatev() generates a rotation of theta radians around axis.
Note that most of the preceding functions are trivial wrappers around M_Matrix(3) functions (applied to the transformation matrix T of the node).
The SG_GetNodeTransform() function returns a transformation matrix mapping the node back to world coordinates (i.e., by computing the product of the transformation matrices of the node and its parents). SG_GetNodeTransformInverse() returns the inverse of this matrix.
The SG_NodePos() function returns a vector representing the absolute world coordinates of a node. SG_NodeDir() returns a normalized vector representing the direction of a node with respect to the world Z axis (i.e., the Z axis of the origin node). SG_NodeSize() returns the absolute scaling factor of an object.
void SG_Identity (SG_Node *node)
void SG_Translate (SG_Node *node, M_Real x, M_Real y, M_Real z)
void SG_Translatev (SG_Node *node, M_Vector3 v)
void SG_TranslateX (SG_Node *node, M_Real x)
void SG_TranslateY (SG_Node *node, M_Real y)
void SG_TranslateZ (SG_Node *node, M_Real z)
void SG_Scale (SG_Node *node, M_Real s)
void SG_Rotatev (SG_Node *node, M_Real theta, M_Vector3 axis)
void SG_RotateI (SG_Node *node, M_Real theta)
void SG_RotateJ (SG_Node *node, M_Real theta)
void SG_RotateK (SG_Node *node, M_Real theta)
void SG_Rotatevd (SG_Node *node, M_Real degrees, M_Vector3 axis)
void SG_RotateId (SG_Node *node, M_Real degrees)
void SG_RotateJd (SG_Node *node, M_Real degrees)
void SG_RotateKd (SG_Node *node, M_Real degrees)
void SG_GetNodeTransform (void *node, M_Matrix44 *T)
void SG_GetNodeTransformInverse (void *node, M_Matrix44 *T)
M_Vector3 SG_NodePos (SG_Node *node)
M_Vector3 SG_NodeDir (SG_Node *node)
M_Real SG_NodeSize (SG_Node *node)
SG_Identity() sets the transformation matrix of the node to the identity matrix.
The SG_Translate*() functions multiply T by a translation matrix.
The SG_Scale() function multiplies T by a uniform scaling matrix.
SG_Rotate*() multiply T by a rotation matrix. Angles are given in radians, except for SG_Rotate*d() variants which accept angular arguments in degrees.
SG_Rotatev() generates a rotation of theta radians around axis.
Note that most of the preceding functions are trivial wrappers around M_Matrix(3) functions (applied to the transformation matrix T of the node).
The SG_GetNodeTransform() function returns a transformation matrix mapping the node back to world coordinates (i.e., by computing the product of the transformation matrices of the node and its parents). SG_GetNodeTransformInverse() returns the inverse of this matrix.
The SG_NodePos() function returns a vector representing the absolute world coordinates of a node. SG_NodeDir() returns a normalized vector representing the direction of a node with respect to the world Z axis (i.e., the Z axis of the origin node). SG_NodeSize() returns the absolute scaling factor of an object.
STRUCTURE DATA ↑
For the
SG_Node object:
Uint flags | Option flags (see FLAGS section). |
SG *sg | Back pointer to parent SG(3) object. |
M_Matrix44 T | Transformation matrix (relative to parent node). |
FLAGS ↑
For the
SG_Node object:
SG_NODE_SELECTED | Node is selected (e.g., for edition). |
EXAMPLES ↑
See
sg/sg_dummy.c in the Agar source distribution for an example node class implementation.
SEE ALSO ↑
HISTORY ↑
The
SG_Node node class first appeared in
Agar 1.6.0.