SYNOPSIS
#include <agar/core.h> #include <agar/sg.h>
DESCRIPTION
The
SG_Texture object describes texture information which may be attached to
SG_Object(3) nodes in a
SG(3) scene.
Materials have the following properties:
- Texture image (one surface, or multiple blended surfaces).
- Emissive, ambient, diffuse and specular color components.
- Shininess (specular exponent).
- Ties to fragment shader programs (see SG_Program(3)).
INHERITANCE HIERARCHY ↑
AG_Object(3)-> SG_Texture.
INTERFACE ↑
SG_Texture * SG_TextureNew (SG_Node *parent, const char *name)
SG_TextureSurface * SG_TextureAddSurface (SG_Texture *tex, const AG_Surface *s)
SG_TextureSurface * SG_TextureAddSurfaceNODUP (SG_Texture *tex, AG_Surface *s)
void SG_TextureDelSurface (SG_Texture *tex, SG_TextureSurface *ts)
SG_TextureProgram * SG_TextureAddProgram (SG_Texture *tex, SG_Program *prog)
void SG_TextureDelProgram (SG_Texture *tex, SG_TextureProgram *tp)
int SG_TextureCompile (SG_Texture *tex)
The SG_TextureNew() function allocates, initializes, and attaches a SG_Texture object.
The SG_TextureAddSurface() function inserts a copy of the given AG_Surface(3). The SG_TextureAddSurfaceNODUP() variant inserts a pointer to a surface which must remain valid as long as the SG_Texture exists. SG_TextureDelSurface() deletes the specified surface.
SG_TextureAddProgram() inserts the specified fragment program (see SG_Program(3)), which will be used when rendering the texture. SG_TextureDelProgram() removes the specified fragment program.
The SG_TextureCompile() function blends the input surfaces and generates the final texture surface.
STRUCTURE DATA ↑
For the
SG_Texture object:
M_Color emissive | Light emitted by surface (Ke) |
M_Color ambient | Ambient reflectance (Ka) |
M_Color diffuse | Diffuse reflectance (Kd) |
M_Color specular | Specular reflectance (Ks) |
M_Real shininess | Specular exponent |
AG_Surface *surfaces | Input surface(s) |
Uint nSurfaces | Input surface count |
SEE ALSO ↑
HISTORY ↑
The
SG_Texture object first appeared in
Agar 1.6.0.