Agar

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SYNOPSIS

#include <agar/core.h>
#include <agar/gui.h>

DESCRIPTION

AG_Widget is the base class for user interface elements in Agar. Widgets are organized in an ordered virtual filesystem of AG_Object(3) elements. The parent of a widget is referred to as its Container. Container widgets include: AG_Box(3), AG_Fixed(3), AG_Pane(3), AG_Scrollview(3), AG_Titlebar(3) and AG_Window(3) itself.

Widgets are attached to their containers with AG_ObjectAttach(3) and detached with AG_ObjectDetach(3). Unattached widgets can be freed using AG_ObjectDestroy(3). Agar handles garbage collection of windows (and attached widgets) internally. Destroying an active AG_Window(3) or a widget which is still attached to a parent is an error which would trigger a fatal assertion in debug mode.

Unless renamed with AG_ObjectSetName(3), widget instances are given a generic name (e.g., "button0"). AG_ObjectFind(3) can be used to get a pointer to a widget by pathname (e.g., "box0/button0").

Parentless widgets form the root of their own virtual filesystem. It is customary for high-level constructor routines (such as AG_ButtonNew(3)) to accept a NULL parent argument, allowing the caller to make an explicit AG_ObjectAttach(3) call at a later time.

The AG_Variable(3) table of AG_Object is used to store bindings data, style properties and general user data. The AG_Event(3) framework is used to handle both low-level (e.g., "mouse-button-down") as well as high-level (e.g., "button-pushed") events.

INHERITANCE HIERARCHY

AG_Object(3)-> AG_Widget.

CLASS OPERATIONS

Object operations specific to the AG_Widget class are defined as follows:
typedef struct ag_widget_class {
	struct ag_object_class _inherit;  /* [AG_Object] -> [AG_Widget] */
	
	void (*draw)(void *obj);
	void (*size_request)(void *obj, AG_SizeReq *req);
	int  (*size_allocate)(void *obj, const AG_SizeAlloc *alloc);
} AG_WidgetClass;

draw() renders the widget to the graphics display (e.g., using OpenGL, AG_WidgetPrimitives(3) or other methods). The code under draw() is referred to as Rendering Context. Widget primitives and operations such as AG_WidgetBlitSurface() must be called from rendering context.

size_request() should return an initial, preferred geometry in pixels (without any guarantee that the request will be satisfied). For example, an AG_Label(3), might return the expected size of a rendered text label.

size_allocate() is called once the widget has been successfully allocated a new size or position within its parent (as described by the w, h, x and y members of the AG_SizeAlloc argument). Container widgets allocate the position and size of their children in size_allocate().

size_allocate() should return 0 on success and -1 if the allocation is not satisfactory for draw() to work at all (in which case the UNDERSIZE flag will be set and draw() will not run).

SIZING


void AG_Expand (AG_Widget *obj)

void AG_ExpandHoriz (AG_Widget *obj)

void AG_ExpandVert (AG_Widget *obj)

void AG_WidgetSizeReq (AG_Widget *obj, AG_SizeReq *req)

void AG_WidgetSizeAlloc (AG_Widget *obj, AG_SizeAlloc *alloc)

void AG_WidgetSetPosition (AG_Widget *obj, int x, int y)

void AG_WidgetSetSize (AG_Widget *obj, int w, int h)

void AG_WidgetSetGeometry (AG_Widget *obj, AG_Rect rect)

void AG_WidgetUpdate (AG_Widget *obj)


AG_Expand() makes the widget fill all available space in its parent. AG_ExpandHoriz() and AG_ExpandVert() expands only in the given direction. Most widget constructors also accept EXPAND, HFILL and VFILL options.

AG_WidgetSizeReq() invokes the size_request() operation of the widget and returns its size requisition into req. AG_WidgetSizeAlloc() allocates the given position and geometry of the widget. If the w or h argument is <= 0, the AG_WIDGET_UNDERSIZE flag is set, preventing the widget from subsequent rendering.

AG_WidgetSizeReq() and AG_WidgetSizeAlloc() are meant to be called only from within the size_request() and size_allocate() functions of a container widget implementation, in order to size and position the child widgets attached to the container (if you must set widget geometries explicitely, use either the AG_Fixed(3) container, or create your own container widget).

The AG_SizeReq and AG_SizeAlloc structures are defined as follows:
typedef struct ag_size_req {
	int w, h;			/* Requested geometry in pixels */
} AG_SizeReq;

typedef struct ag_size_alloc {
	int w, h;			/* Allocated geometry in pixels */
	int x, y;			/* Allocated position in pixels */
} AG_SizeAlloc;

AG_WidgetSetPosition() sets the effective position of the widget relative to its parent container. AG_WidgetSetSize() sets the size of the widget in pixels. AG_WidgetSetGeometry() sets both position and size of a widget from the specified AG_Rect. These functions are typically only used in the context of the size_request() and size_allocate() routines of container widgets.

AG_WidgetUpdate() requests an update of the computed coordinates and geometries of all widgets attached to the widget's current window. The widget may or may not be attached to a parent window (the actual update will be performed later, before rendering starts in AG_WindowDraw()). AG_WidgetUpdate() should be called following AG_ObjectAttach(3) or AG_ObjectDetach(3) calls made in event context, or manual modifications of the x, y, w, h fields of the AG_Widget structure.

STYLE ATTRIBUTES

Style attributes for widgets may be defined:

void AG_SetStyle (AG_Widget *obj, const char *attr, const char *value)

void AG_SetStyleF (AG_Widget *obj, const char *attr, const char *fmt, ...)

void AG_SetFont (AG_Widget *obj, const AG_Font *font)


The AG_SetStyle() function sets the specified style attribute to the given value. Style attributes include:
paddingPixels, "<Top Right Bottom Left>" or "inherit"
spacingPixels, "<Horizontal Vertical>" or "inherit"
font-family"Courier", "DejaVu Sans", "my.bmp"
font-size"10pts", "10.5pts", "80%"
font-weight"normal", "semibold", "bold" or "!parent"
font-style"normal", "italic", "upright-italic" or "!parent"
font-stretch"normal", "condensed", "semi-condensed" or "!parent"
colorForeground primary
background-colorBackground primary
text-colorText and vector icons
line-colorLines and filled shapes
high-colorShading (top and left)
low-colorShading (bottom and right)
selection-colorSelection primary

Color attributes allow an optional state selector:
"(none)"Unfocused state (default).
"#disabled"Disabled state (DISABLED is set).
"#focused"Focused state (FOCUSED is set).
"#hover"Cursor is over the widget (MOUSEOVER is set).

Color values can be specified using any one of the representations:
"8-bit Device RGB""r,g,b[,a]" or "rgb(r,g,b[,a])"
"16-bit Device RGB""rgb16(r,g,b[,a])"
"Hue, Saturation and Value""hsv(h,s,v[,a])"
"16-bit hex""#rgb[a]"
"32-bit hex""#rrggbb[aa]"
"64-bit hex""#rrrrggggbbbb[aaaa]"
"Color identifier""AntiqueWhite"

RGBA and HSV components may be expressed in "%" (in relation to the same color entry in the parent widget's palette).

The AG_SetFont() routine inherits "font-family", "font-size", "font-weight" and "font-style" from an existing AG_Font(3) object.

INPUT STATE


void AG_WidgetEnable (AG_Widget *obj)

void AG_WidgetDisable (AG_Widget *obj)

int AG_WidgetEnabled (AG_Widget *obj)

int AG_WidgetDisabled (AG_Widget *obj)


A widget in DISABLED state will not accept user input other than that required for navigation (i.e., scrolling). AG_WidgetEnable() clears the DISABLED flag and AG_WidgetDisable() sets it. These functions will raise the widget-enabled and widget-disabled events accordingly.

AG_WidgetEnabled() and AG_WidgetDisabled() return the current state.

FOCUS STATE

Focus enables reception of input events that would be filtered out by default. A focused widget (in an actively focused window) will receive mouse-motion(), mouse-button-up(), as well as keyboard events key-up() and key-down().


int AG_WidgetSetFocusable (AG_Widget *obj, int enable)

int AG_WidgetFocus (AG_Widget *obj)

void AG_WidgetUnfocus (AG_Widget *obj)

int AG_WidgetIsFocused (const AG_Widget *obj)

int AG_WidgetIsFocusedInWindow (const AG_Widget *obj)

void AG_WidgetForwardFocus (AG_Widget *obj, AG_Widget *widgetToFocus)


AG_WidgetSetFocusable() clears or sets the AG_WIDGET_FOCUSABLE flag and returns the previous setting (0 = Not focusable, 1 = Focusable).

AG_WidgetFocus() focuses the specified widget and all of its parent widgets including the parent AG_Window(3). Returns 1 on success and 0 if the widget is not accepting focus.

AG_WidgetUnfocus() removes the focus state from the given widget and its children, recursively.

AG_WidgetIsFocused() returns 1 if the widget is both focused in relation to its parent window, and the parent window itself is focused. AG_WidgetIsFocusedInWindow() returns 1 if the widget is focused regardless of the focus state of its parent.

AG_WidgetForwardFocus() arranges automatic forwarding of the focus to a specified widget. Whenever obj gains focus, Agar will arrange for the focus to be transferred automatically to widgetToFocus.

COORDINATES


int AG_WidgetArea (AG_Widget *obj, int x, int y)

int AG_WidgetRelativeArea (AG_Widget *obj, int x, int y)


The AG_WidgetArea() routine tests whether view coordinates x and y lie inside of the widget's allocated space. The AG_WidgetRelativeArea() variant accepts widget coordinates.

BLITTING SURFACES

These routines allow graphical surfaces to be managed (mapped in hardware or software) and efficiently copied. They must be called from rendering context (i.e., the draw() operation of AG_Widget) only.


void AG_WidgetBlit (AG_Widget *obj, AG_Surface *src, int x, int y)

int AG_WidgetMapSurface (AG_Widget *obj, AG_Surface *su)

int AG_WidgetMapSurfaceNODUP (AG_Widget *obj, AG_Surface *su)

void AG_WidgetReplaceSurface (AG_Widget *obj, int surface_id, AG_Surface *newSurface)

void AG_WidgetReplaceSurfaceNODUP (AG_Widget *obj, int surface_id, AG_Surface *newSurface)

void AG_WidgetUnmapSurface (AG_Widget *obj, int surface_id)

void AG_WidgetUpdateSurface (AG_Widget *obj, int surface_id)

void AG_WidgetBlitFrom (AG_Widget *obj, AG_Widget *srcWidget, int surface_id, AG_Rect *rs, int x, int y)

void AG_WidgetBlitSurface (AG_Widget *obj, int surface_id, int x, int y)


The AG_WidgetBlit() function performs a software->hardware blit from the surface src to the video display at the given widget coordinates. AG_WidgetBlit() must invoked in rendering context. See AG_Surface(3) for more information on the Agar surface structure.

Software to hardware blits are slow, so the widget system provides an interface to efficiently take advantage of graphics hardware where it is available. AG_WidgetMapSurface() registers the specified AG_Surface(3) with the widget, returning an integer handle to that surface. The surface can be subsequently rendered by calling AG_WidgetBlitSurface() or AG_WidgetBlitFrom() using this handle. The exact manner in which the surface is rendered depends on the Agar driver in use. For OpenGL-based drivers, a matching hardware texture will typically be generated for the surface on the first call to AG_WidgetBlitSurface(), and cached.

By default, mapped surfaces are automatically freed once the widget is destroyed. The AG_WidgetMapSurfaceNODUP() variant sets the "NODUP" flag on the given surface, so the widget system will never attempt to free the surface.

Note that AG_WidgetMapSurface() will never duplicate the surface. The function merely registers the provided surface pointer with the widget structure. The surface pointer must remain valid for the lifetime of the widget (if in doubt, use AG_SurfaceDup(3)). AG_WidgetMapSurface() may be invoked from any context, but in a multithreaded context the returned name is only valid as long as the widget remains locked.

AG_WidgetReplaceSurface() replaces the contents of a previously-mapped surface with the contents of newSurface. The AG_WidgetReplaceSurfaceNODUP() variant avoids duplicating the surface.

AG_WidgetUnmapSurface() destroys the given surface mapping. It is equivalent to invoking AG_WidgetReplaceSurface() with a NULL surface. The function is safe to use from any context.

It is important to note that in OpenGL mode, AG_WidgetReplaceSurface() and AG_WidgetUnmapSurface() will not immediately delete any previous texture associated with the previous surface. Instead, it will queue the delete operation for future execution from rendering context, as required by thread safety.

The AG_WidgetUpdateSurface() function should be invoked whenever a mapped surface is changed. If hardware surfaces are supported, it will cause an upload of the software surface to the hardware (otherwise it is a no-op).

The AG_WidgetBlitFrom() function renders a previously mapped (possibly hardware) surface from the source widget srcWidget (using source rectangle rs) onto the destination widget obj, at coordinates x, y. This function must be invoked in rendering context.

The AG_WidgetBlitSurface() variant invokes AG_WidgetBlitFrom with the same argument for both srcWidget and obj (and rs set to NULL).

USING BINDINGS

Widget states can be bound to memory locations containing data in a supported format. For example, the "state" binding of AG_Button(3) can be tied to an integer (or bits in an integer), such that the user pressing the button directly manipulates the integer value in memory.

Bindings are documented under the heading BINDINGS section of the widget's manual page. For instance, AG_Slider(3) mentions "value" bindings to integers. Therefore, to control a byte of memory, one might use:
	static Uint8 myByte = 0;

	AG_Slider *slider = AG_SliderNew(window, AG_SLIDER_HORIZ, 0);
	AG_BindUint8(slider, "value", &myByte);

Or alternatively, using a shorthand constructor:
	AG_SliderNewUint8(window, AG_SLIDER_HORIZ, 0, &myByte, NULL, NULL);

This method is not limited to primitive data types. For example, AG_Textbox(3) can bind to a fixed-size memory buffer containing a C string in ASCII, UTF-8 or other supported encoding.

The AG_Bind<Type>() family of functions bind widget states to memory data. The AG_Bind<Type>Mp() variants accept a pointer to a mutex which will be acquired prior to accessing the data.

Since the state of a widget can influence its appearance (e.g., AG_Button(3) is drawn as a pressed button if its "state" is 1), it may be necessary to monitor the value and redraw when it changes. AG_RedrawOnChange() arranges for this to occur automatically (see below).

CONTROLLING REDRAW


void AG_Redraw (AG_Widget *obj)

void AG_RedrawOnChange (AG_Widget *obj, int refresh_ms, const char *binding_name)

void AG_RedrawOnTick (AG_Widget *obj, int refresh_ms)


The AG_Redraw() function signals that the widget must be redrawn to the video display. It is equivalent to setting the dirty variable of the widget's parent window to 1. If called from rendering context, AG_Redraw() is a no-op.

The AG_RedrawOnChange() function arranges for the widget to be automatically redrawn whenever the value associated with the existing binding binding_name changes. The value of the binding will be checked at the specified interval refresh_ms in milliseconds. If a refresh_ms argument of -1 is passed, the effect of any previous AG_RedrawOnChange() call with the specified binding is disabled.

The AG_RedrawOnTick() function arranges for the widget to be unconditionally redrawn at the specified interval in milliseconds. If a refresh_ms argument of -1 is passed, the effect of any previous AG_RedrawOnTick() call is disabled.

WIDGET QUERIES


AG_Window * AG_ParentWindow (AG_Widget *widget)

AG_Widget * AG_WidgetFindFocused (AG_Window *win)

AG_Widget * AG_WidgetFindPoint (const char *className, int x, int y)

AG_Widget * AG_WidgetFindRect (const char *className, int x, int y, int w, int h)


AG_ParentWindow() returns a pointer to the parent AG_Window(3) for the given widget instance. The pointer is valid only as long as the parent VFS remains locked. If the widget is not attached, NULL is returned.

AG_WidgetFindFocused() returns the top-most focused widget under win.

AG_WidgetFindPoint() returns the top-most widget at display coordinates x, y, which also is an instance of a the given className (see AG_ObjectClass(3), AG_OfClass(3)). The AG_WidgetFindRect() variant requires that the widget enclose the whole given rectangle.

The pointer returned by AG_WidgetFindFocused(), AG_WidgetFindPoint() and AG_WidgetFindRect() is valid only for as long as the parent VFS is locked.

See also: AG_ObjectFind(3).

RENDERING CONTROL


void AG_PushClipRect (AG_Widget *obj, const AG_Rect *r)

void AG_PopClipRect (AG_Widget *obj)

void AG_WidgetDraw (AG_Widget *obj)

void AG_BeginRendering (AG_Driver *drv)

void AG_EndRendering (AG_Driver *drv)

void AG_WidgetHide (AG_Widget *obj)

void AG_WidgetShow (AG_Widget *obj)

void AG_WidgetHideAll (AG_Widget *obj)

void AG_WidgetShowAll (AG_Widget *obj)

int AG_WidgetVisible (AG_Widget *obj)

AG_Surface * AG_WidgetSurface (AG_Widget *obj)


The AG_PushClipRect() function pushes a rectangle (in widget-relative coordinates) onto the stack of clipping rectangles, and AG_PopClipRect() pops the last entry from the clipping rectangle stack. The effective clipping rectangle will be the intersection of all rectangles on this stack. AG_PushClipRect() and AG_PopClipRect() must be invoked in rendering context.

The AG_WidgetDraw() routine renders a widget to the display. It is typically invoked from an event loop routine (such as AG_EventLoop(3)), to recursively draw the hierarchy of visible GUI elements.

In the event loop, AG_WidgetDraw() invocations must be enclosed between calls to AG_BeginRendering() and AG_EndRendering().

The AG_WidgetHide() and AG_WidgetShow() functions toggle the visibility of the specified widget (setting the AG_WIDGET_HIDE flag as appropriate).

The AG_WidgetHideAll() and AG_WidgetShowAll() routines toggle the visibility of the specified widget and its children by setting the AG_WIDGET_VISIBLE flag (which works independently of AG_WIDGET_HIDE). These routines are intended to be used by container widgets (for example, AG_Notebook(3) which needs to show or hide tabbed containers).

AG_WidgetVisible() returns 1 if the widget is currently visible (equivalent to checking the AG_WIDGET_VISIBLE flag).

The AG_WidgetSurface() routine renders the widget to a newly-allocated AG_Surface(3). This surface should be freed after use.

WIDGET ACTIONS

User-generated events such as key presses or mouse button events can be connected to high-level Widget actions, such as executing a specified routine or controlling a boolean. Widget actions are described by the AG_Action structure.

Where the conditions for execution of an Action are fixed (e.g., a specific mouse button was clicked, or a specific key was pressed), use of AG_ActionOn*() is preferred over low-level event handlers (such as "key-down" or "mouse-button-down"), because it allows keyboard and mouse bindings to be configured by the end-user in a standard way. AG_Menu(3) also provides interfaces for working with widget actions.


AG_Action * AG_ActionFn (AG_Widget *obj, const char *action, void (*fn)(AG_Event *), const char *fnArgs, ...)

AG_Action * AG_ActionSetInt (AG_Widget *obj, const char *action, int *variable, int value)

AG_Action * AG_ActionSetFlag (AG_Widget *obj, const char *action, Uint *variable, Uint bitmask, int value)

AG_Action * AG_ActionToggleInt (AG_Widget *obj, const char *action, int *variable)

AG_Action * AG_ActionToggleFlag (AG_Widget *obj, const char *action, Uint *variable, Uint bitmask)

void AG_ActionOnButtonDown (AG_Widget *obj, int button, const char *action)

void AG_ActionOnButtonUp (AG_Widget *obj, int button, const char *action)

void AG_ActionOnKeyDown (AG_Widget *obj, AG_KeySym sym, AG_KeyMod mod, const char *action)

void AG_ActionOnKeyUp (AG_Widget *obj, AG_KeySym sym, AG_KeyMod mod, const char *action)

void AG_ActionOnKey (AG_Widget *obj, AG_KeySym sym, AG_KeyMod mod, const char *action)

int AG_ExecMouseAction (AG_Widget *obj, AG_ActionEventType type, int button, int x, int y)

int AG_ExecKeyAction (AG_Widget *obj, AG_ActionEventType type, AG_KeySym sym, AG_KeyMod mod)

int AG_ExecAction (AG_Widget *obj, AG_Action *a)


AG_ActionFn() registers a new widget action which is to invoke a callback function fn, with arguments fnArgs. See AG_Event(3) for a description of the fnArgs format.

AG_ActionSetInt() registers a new action which is to set an integer variable to a specified value. Instead of an integer variable, AG_ActionSetFlag() sets the bits specified by bitmask to the specified value (of 1 or 0). The AG_ActionToggleInt() and AG_ActionToggleFlag() variants do not take an explicit value argument, and toggle the current value instead.

AG_ActionOnButtonDown() and AG_ActionOnButtonUp() tie an action to a button press and a button release event, respectively. The button argument specifies the button index (see AG_MouseButton(3)). AG_ActionOnKeyDown() and AG_ActionOnKeyUp() tie an action to a key press and key release event, respectively. The sym argument specifies the key (see AG_KeySym(3)), and mod specifies the modifier keys which must be in effect. To match any key or any modifier state, AG_KEY_ANY or AG_KEYMOD_ANY can be used.

With AG_ActionOnKeyDown() and AG_ActionOnKeyUp(), the action is triggered once immediately on key press or key release. The AG_ActionOnKey() variant ties an action to a key press, but with "key repeat" behavior. The action is triggered immediately once after an initial key press. If the key combination is held longer than the "key delay" (by default 250ms), the event is repeated with the "key repeat" interval (by default 30ms).

If there are currently no event handlers registered for "key-up", "key-down", "mouse-button-up" and "mouse-button-down", the AG_ActionOn*() functions automatically register event handlers which will invoke AG_ExecMouseAction() or AG_ExecKeyAction() as appropriate (see below).

AG_ExecMouseAction() executes any action associated with mouse button events. It is typically invoked from the "mouse-button-down" and "mouse-button-up" event handlers of the widget. Accepted type values are AG_ACTION_ON_BUTTONDOWN and AG_ACTION_ON_BUTTONUP. button is the pressed button index (see AG_MouseButton(3)). x and y is the position of the cursor in the widget's coordinate system.

AG_ExecKeyAction() executes any action associated with keyboard events. It is typically invoked from the "key-down" and "key-up" event handlers of the widget. Accepted type values are AG_ACTION_ON_KEYDOWN and AG_ACTION_ON_KEYUP. sym and mod specify the key index and modifier state (see AG_KeySym(3) and AG_KeyMod(3)).

AG_ExecAction() executes the specified action. AG_ExecAction() is rarely used directly, but it is invoked internally by the AG_ExecFooAction() functions.

EVENTS

The GUI system may send AG_Widget objects the following events:
widget-shown (void)
The widget is now visible. NOTE: Handlers for this event should be set using AG_AddEvent(3) as opposed to AG_SetEvent(3).
widget-hidden (void)
The widget is no longer visible. NOTE: Handlers for this event should be set using AG_AddEvent(3) as opposed to AG_SetEvent(3).
widget-enabled (void)
Input state has been enabled with AG_WidgetEnable(3).
widget-disabled (void)
Input state has been disabled with AG_WidgetDisable(3).
widget-gainfocus (void)
The widget now holds focus inside its parent container.
widget-lostfocus (void)
The widget no longer holds focus.
widget-reshape (void)
Widget size has changed and USE_OPENGL is set (and the GL_PROJECTION or GL_MODELVIEW matrices may need to be updated).
widget-overlay (void)
Invoked following the draw() operation; requires USE_OPENGL.
widget-underlay (void)
Invoked prior to the draw() operation; requires USE_OPENGL.
palette-changed (void)
At least one entry in the color palette of the widget has changed.
font-changed (void)
The active font family or font attributes have changed. The new font may be accessed either via the font structure member, or using the AGWIDGET_FONT macro.

The following events are usually generated by input devices:
mouse-motion (int x, int y, int xRel, int yRel, int buttons)
The widget is receiving mouse motion events, and the cursor has been moved. x and y are the coordinates of the cursor in the widget's local coordinate system (these coordinates may be negative or exceed the widget's dimensions if the cursor is not in the widget's area). xRel and yRel represent the displacement relative to the last position of the mouse cursor. The buttons argument is a bitmask representing the state of mouse buttons (see AG_MouseButton(3)).
mouse-button-up (int button, int x, int y)
The widget is receiving mouse button release events, and button has been released. x and y are the cursor coordinates in the widget's local coordinate system.
mouse-button-down (int button, int x, int y)
The widget is receiving mouse button events, and button has been pressed. x and y are the cursor coordinates in the widget's local coordinate system.
mouse-over (void)
The cursor has entered or is leaving the widget's allocated area and the AG_WIDGET_USE_MOUSEOVER option is set.
key-down (int key, int mod, Ulong ch)
The widget is receiving keyboard events and key has been pressed. mod is a bitmask representing the state of the current key modifiers. If non-zero, ch is the matching UCS-4 (or ASCII) character.
key-up (int key, int mod, Ulong ch)
The widget is receiving keyboard events and key has been released. mod is a bitmask representing the state of the current key modifiers. If non-zero, ch is the matching UCS-4 (or ASCII) character.

STRUCTURE DATA

For the AG_Widget object:
Uint flags Option flags (see FLAGS section below).
int x, y Location of the upper-left pixel (relative to the parent widget). Read-only (set by container).
int w, h Size in pixels. Read-only (set by container).
AG_Rect r Cached rectangle at 0,0. Read-only.
AG_Rect2 rView Cached position & size in display coordinates. Read-only with one exception: before calling AG_WidgetDraw(3) to render a child widget, a container widget may temporarily override its rView in order to render it at a given offset.
AG_Rect2 rSens Rectangle of sensitivity to mouse events (in display coordinates). Scrolling containers such as AG_Scrollview(3) may adjust this rectangle for partially-visible widgets along its edges.
AG_WidgetPalette pal Color palette: a 4 x 8 (or AG_WIDGET_NSTATES by AG_WIDGET_NCOLORS) array of AG_Color(3). Entries are set by the current AG_StyleSheet(3). Read-only (use AG_SetStyle() to change) with one exception: before calling AG_WidgetDraw(3) to render a child widget, a container widget may temporarily override and restore its palette entries.
AG_Font *font Current font associated with the widget (see AG_Font(3)). Read-only (use AG_SetStyle() or AG_SetFont() to change).
AG_ActionVec *actions Dynamic array of AG_Widget structures describing high-level widget actions (see WIDGET ACTIONS ) .

FLAGS

The flags member of the AG_Widget structure accepts the following flags:
AG_WIDGET_HFILLHint to container widgets that in a vertical packing, this widget can expand to fill all remaining space.
AG_WIDGET_VFILLHint to container widgets that in a horizontal packing, this widget can expand to fill all remaining space.
AG_WIDGET_HIDEDisable rendering of this widget.
AG_WIDGET_VISIBLEThis widget and its parent window are both currently visible (read-only).
AG_WIDGET_UNDERSIZEDisable rendering of this widget because it was determined to have a zero-valued geometry (read-only, set by AG_WidgetSizeAlloc()).
AG_WIDGET_DISABLEDAdvise that widget is not accepting user input. The effect of this option is widget-dependent (read-only; see INPUT STATE section). This flag may affect the way the widget is rendered.
AG_WIDGET_MOUSEOVERA mouse cursor currently intersects the widget's area (read-only; updated internally if the AG_WIDGET_USE_MOUSEOVER flag is set). This flag may affect the way the widget is rendered.
AG_WIDGET_FOCUSABLEThe widget is allowed to grab the focus. Set by AG_WidgetSetFocusable().
AG_WIDGET_UNFOCUSED_MOTIONReceive mouse-motion events unconditionally (focus is required by default).
AG_WIDGET_UNFOCUSED_BUTTONUPReceive all mouse-button-up() (mouse button release) events unconditionally.
AG_WIDGET_UNFOCUSED_BUTTONDOWNReceive all mouse-button-up() (mouse button press) events unconditionally.
AG_WIDGET_UNFOCUSED_KEYDOWNReceive key-down() (key press) events unconditionally (focus is required by default).
AG_WIDGET_UNFOCUSED_KEYUPReceive key-up() (key release) events unconditionally (focus is required by default).
AG_WIDGET_CATCH_TABWhen the user presses the TAB key, generate normal key-down() and key-up() events. Without this flag, TAB is used to change the focus to the next widget.
AG_WIDGET_NOSPACINGAdvise parent container to disable spacing and padding (per standard box model), for this widget.
AG_WIDGET_USE_TEXTAllow draw(), size_request() and size_allocate() to use AG_TextRender(3) and AG_TextSize(3). Agar will automatically save/restore the font engine state according to the widget's computed style settings. Enables reception of the "font-changed" event.
AG_WIDGET_USE_OPENGLEstablish a separate OpenGL context for the widget. Before the draw() routine is invoked, Agar will automatically save/restore the GL_PROJECTION, GL_MODELVIEW and GL_TEXTURE matrices along with GL attributes GL_TRANSFORM_BIT, GL_VIEWPORT_BIT and GL_TEXTURE_BIT. Enables reception of "widget-reshape", "widget-overlay" and "widget-underlay" events.
AG_WIDGET_USE_MOUSEOVERDetect cursor motion over the widget's area; update the AG_WIDGET_MOUSEOVER flag and generate "mouse-over" events accordingly.

SEE ALSO

AG_Cursor(3), AG_KeyMod(3), AG_KeySym(3), AG_Rect(3), AG_StyleSheet(3), AG_Surface(3), AG_Variable(3), AG_WidgetPrimitives(3), AG_Window(3)

HISTORY

The AG_Widget interface first appeared in Agar 1.0. Widget-level variable bindings have been replaced by generic AG_Variable(3) pointers in Agar 1.3.4. Actions were introduced in Agar 1.4. AG_WIDGET_USE_OPENGL first appeared in Agar 1.5, replacing AG_GLView(3). The "font-changed" and "palette-changed" events were added in Agar 1.6. Structure members actions, pal and rSens were made public in Agar 1.6.
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